Formats a part by setting options for the appearance of the part's faces.
Shininess
Controls the amount of specular reflection from a light source. If the shininess value is high, a part appears to be highly polished or glossy. If the shininess value is low, the part appears dull.
Reflectivity
Specifies how reflective the part is when a reflection box has been defined.
Opacity
Controls the degree to which a face appears transparent or translucent. The lower the opacity value, the more transparent the face appears.
Refraction
Specifies how refractive the part is.
Casts Shadows
Specifies that the part will cast shadows on other parts which have the Accepts Shadows option specified.
Accepts Shadows
Specifies that the part will accept shadows cast onto it from other parts which have the Casts Shadows option specified.
Preview
Shows you the result of your settings before you apply them.
Preview Render Mode
Sets the rendering method to be used in the Preview box. You can preview a rendering using the Wireframe, Outline, Vector Hidden Line, or Smooth Shaded methods.
Preview Object
Sets the object to be used in the Preview box. You can preview a rendering using a Cube, Sphere, or Tea Pot.
Description
Displays a description of the formatting options.