Formats a part by setting options for applying a texture image to a part.
Note:
The settings on the Texture Tab are visible only when you set the Textures option on the Format View dialog box and set the render mode to Smooth Shaded or Smooth with VHL Overlay.
Texture
Allows you to define an image file that applies surface texture to the part. Texture images are located in the Solid Edge\Images\Texture folder.
Browse
Accesses a dialog box that allows you to search for a document.
Clear
Clears the current settings for texture.
Background Color
Allows you to define a color contained in the texture image that will be transparent. This allows the part color to show through.
Opaque
Sets the color you select as opaque.
Transparent
Sets the color you select as transparent.
Select
Accesses the Select dialog box so you can set or clear the transparency of the texture background color.
File Name
Displays the name of the image file.
Units
Controls how the image is applied to the faces on the part. If you want to apply the image in the same direction for all faces, set the World option. If you want to apply the image differently on individual faces, set the Surface option.
Surface
Applies the image to each face on the part individually.
World
Applies the image to all faces on the part globally.
Scale
Allows you to scale the image to adjust the way it is mapped to the faces on the part. To make the image appear larger, set the scale values to be greater than 1. To make the image appear smaller, set the scale values to be less than 1. To distort the image, set the X and Y boxes to different values.
X
Sets the image scale value for the x direction.
Y
Sets the image scale value for the y direction.
Offset
Allows you to adjust the positioning of the image with respect to the part.
X
Sets the image offset value for the x direction.
Y
Sets the image offset value for the y direction.
Mirror
Allows you to mirror the image in the X and Y directions.
X
Sets mirroring in the x direction.
Y
Sets mirroring in the y direction.
Rotation
Allows you to rotate the image with respect to the part. Use the slider or type a value between 0 and 360.
Weight
Allows you to control the weight of the texture image. You can type a value between 0 and 1.