Edit light entity properties for advanced rendering

  1. Activate the advanced rendering environment in your assembly document. To do this:

    1. Choose Tools tab→Environs group→ERA.

    2. From the Home tab→Render group, choose a render command: Scene or Render Area.

  2. On the Session Entities page in PathFinder, expand the Lighting Studio branch, right-click a light source, and click Edit Definition to display the Light Editor dialog box.

  3. On the Settings page of the Light Editor dialog box, use the controls to modify the parameters governing the quality of the light.

  4. On the Placement page of the Light Editor dialog box, use the following controls to modify the location, orientation, and cone angle of the light, depending on the type of light shader:

    • Move Light: Click this option to edit the controls for the location, orientation, and cone angle of the light, depending on the type of light shader.

    • Area Zoom, Zoom, Fit, and Pan controls let you dynamically resize and reposition geometry within the light editor.

    • Front, Top, and Right controls let you reorient the display to one of the standard views.

      Tip:

      If you do not see the light source and model displayed in the left pane of the Placement tab, click once in this pane to display it.

Using light controls
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