Solid Edge ST6 now provides the ability to display models in a High-Quality Rendering mode. The new technique will produce more realistic display particularly when a model contains a low triangle count.
Bump Maps
Solid Edge ST6 now supports the normal map format for use as a bump map. In previous versions, only gray scale was supported. A normal map provides more details for a renderer to use, and therefore produces a higher quality result. A normal map is used for wall (1) and a gray scale bump map is used for wall (2).
To learn more information, see.